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Rummy 500 is a matching card game and a popular variation on the well-known standard ruleset of rummy.

The game is easily adaptable to suit a higher player count and is simple enough to understand. In some ways, it is quite similar to Canasta.

The Steps

Rummy 500 is suitable for 2-8 players. The standard 52-card Anglo-American deck is all you need to play this game. For player counts of 4 or more, an additional deck is used.

Setting Up

The dealer is determined by drawing a card from the deck after shuffling. The player drawing the higher card will be the dealer of the round. The Kings are the highest, and the Aces are the lowest.

Each player is dealt 13 cards each (or 7 in games with more than 2 players). The remaining cards are set aside, forming the draw pile. The top card of the draw pile is revealed and placed on the board, forming the discard pile.

Example of the setup in Rummy 500

What is the Goal?

The goal is to form melds using all cards in hand. Melds include sets and sequences, consisting of at least 3 cards.

Sets are formed with cards of the same rank from different suits. An example of a set is 3♣ 3♦ 3♠.

Sequences are made with cards of ascending rank. An example of a sequence is 5♦ 6♦ 7♦. However, 4♣ 5♦ 6♠ is not a valid sequence, as the cards are from different suits.

The Gameplay

The non-dealer goes first. In the case of more players, the player sitting to the left of the dealer goes first.

At the start of each turn, the player will draw a card from the draw pile or the discard pile. If drawing from the discard pile, the drawn card must be immediately used or discarded. To use a drawn card, a player will reveal a valid meld made using the drawn card. The revealed meld will then be set face-up on the board and can no longer be discarded.

If drawing from the draw pile, the card can be kept unconditionally. However, a card of the player’s choosing must be discarded.

Discards will be placed face up. However, discards must be placed in a way such that all cards beneath can be seen. This means that players can draw any specific card in the discard pile, provided they take all cards above.

On every turn, players can meld or lay off on revealed sets on the board. At the end of their turn, a player must discard one of their cards. This card has to be laid face up on top of the pile.

Laying Off Cards

Revealed sets can be added if the remaining card is drawn. For example, if a revealed set of 3♣ 3♦ 3♠ is on the board, and a player draws the 3♥, they can place the 3♥ heads up, indicating that they have laid off.

Players can also lay off on their own sets by simply playing the card as an extension of their set.

Calling

When a player discards a card that could have been laid off, any player can shout “Rummy” to take the card. That card is always awarded 15 points.

Winning

Scores are awarded as described in the Scoring section of the guide. The first player to reach 500 points wins the game.

Rules

Due to the complexity of the drawing and discard rules, there are special rules used.

Calling

If a discarded card can be laid off, any player can call “Rummy”, even if it is not their turn.

Discards

If you did not meld all the cards in your hand, select one card from your hand and place it face up on top of the discard pile, revealing it to the other players.

Ending Rounds

The round ends when a player manages to clear all cards from their hand. This then begins the scoring process.

Rules summarized

In summary, the rules for Rummy 500 are:

  • Each player is dealt 7 or 13 cards.
  • At the start of each turn, a player draws a card from the draw pile or the discard pile.
  • If drawing from the discard pile, any number of cards can be drawn provided at least one is used.
  • To use a card, melds are formed and shown.
  • The player discards the same number of cards drawn to end their turn.
  • Melds cannot be discarded.
  • If sets are revealed, a player can lay off their cards.
  • A player can call when a discard could have been laid off.

Scoring and Points

Scoring in Rummy 500 is done across multiple rounds. Points are calculated by counting the score of the revealed melds for each player, then subtracting the score of the unmelded cards in hand.

Points are awarded as follows:

CardsValue
Aces1 or 15
2-10Face Value
Jacks10 Points
Queens10 Points
Kings10 Points
Jokers15 Points
*An Ace will be worth 1 point if it is used before the 2 in a run.

An example of scoring is shown in the Example Hands section of the guide.

Cheat sheet for card scoring values in Rum 500

Example Hand

If the player has the following hand:

MeldsUnmelded Cards
3♣ 3♦ 3♠ – 10♦ J♦ Q♦ K♦7♠ 8♠ A♣ 6♣ J♥ K♥

The score of the melds is 49, and the score of the remaining cards is 56. Thus, the player scores a negative of 7 points. Negative scores will be subtracted from the score total.

To prevent lowered scores, players should meld as many cards as possible.

Strategy

  • Rummy 500 strategy is based around melding, as long as you can meld as many cards as possible, you won’t fall behind.
  • Instead of maintaining unmelded cards, you should always meld whenever possible.
  • Use the unique discard rules to clear more cards from your hand.
  • Sequences are harder to form, but cannot be laid off, making them ideal when possible.
  • When discarding, think about your move, since discards will likely be claimed by your opponents.
  • Remember that wraparounds are not allowed for sequences. A cannot follow a sequence of K.

Frequently Asked Questions

How many cards are dealt?

Each player gets 7 cards, or 13 cards in 2-player games.

Do you have to discard in Rummy 500?

Yes. You are required to discard one card at the end of your turn, face up.

What happens when you run out of cards?

Once a player runs out of cards, the round ends and scores are calculated

Where can I play online?

There are many available Rummy 500 apps on the web, Android and iOS. These also allow you to play with other players.